I recently had the pleasure of reviewing Gravity Rush 2 for IGN Denmark.
I’ve been looking forward to the game for some time, and it was (almost) everything I could have wanted it to be.
It’s no secret that I love the Gravity Rush series. It was the first game I completed fully on my Playstation Vita, and I’ve now reviewed both Gravity Rush Remastered and Gravity Rush 2 for IGN Denmark.
I love the game(s) – it’s one of those series I can lose myself in, and just feel good.
That’s sort of the core of Gravity Rush for me – there might be danger, there might be villains, and there certainly are high stakes. But danger is usually averted, villains are either defeated or redeemed, and friendship – even in the face of adversity – wins every time.
Kat is a great character, even if she sort of lets herself be a doormat to some of the side mission NPC’s (Eugie and Aujean, anyone?). Usually she’ll know that she’s being taken advantage of, but she goes along with it, hoping her efforts will let the NPC’s grow as people along the way.
The art style goes a long way towards helping the charming characters and world work, in my opinion. I’ve never been much into anime, but the art style just sort of looks like you’re in an anime – and it works.
On that note, I am impressed with Gravity Rush 2 – it feels like the same engine as Gravity Rush Remastered (and probably is), but I was impressed with how rarely I’d have textures pop in even though I was moving at a fast clip through the game’s world.
I apologize for the wonky pictures among the gallery – I played around with the different Instagram-type filters that become available as you progress through the game and its online component.
Now I just need someone to help me get that damn Kat Figma that was exclusive to the Japanese Collector’s Edition of Gravity Rush Remastered!
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